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Molly O'Lanaghan

Page history last edited by Dawn 3 years, 6 months ago

Name: Penny Varga

Court: Seelie

Seeming: Wilder

Player: Dawn

Legacies: Wayfarer/Pandora

Kith: Eshu

 

Penny's Soundtrack

 

Height: 5'4"

Weight: 130 lbs

Eyes: Brown

Hair: Dark brown

Age: 24

 

Attributes

 

Physical  Social  Mental 

Strength ••

Dexterity •••

Stamina ••••

Charisma ••

Manipulation ••

Appearance ••

Perception ••

Intelligence ••••

Wits •••

 

 

Specialties: 

  • Stamina: tireless
  • Intelligence: analytical 
  • (-2 difficulty to Perception while at the Stage) 

 

Abilities

 

Talents  Skills  Knowledges 

Alertness •

Athletics •••

Brawl 

Dodge (2E) ••

Empathy 

Expression (C20) ••

Intimidation 

Kenning •

Leadership (C20)

Persuasion (2E)

Streetwise 

Subterfuge 

Hobby Talent: (C20)

Animal Ken (C20)

Crafts 

Drive •

Etiquette   

Firearms 

Larceny (C20)

Leadership (2E) 

Melee 

Performance ••

Security (2E)

Stealth

Survival •••

Professional Skill: (C20)

Academics (C20) •

Computer • 

Enigmas ••

Gremayre ••

Investigation •

Law 

Linguistics (2E)

Lore (2E) •

Medicine •••• 

Politics

Science ••

Technology (C20)

Expert Knowledge: (C20)

 

Specialties: Medicine: emergency

 

Advantages

 

Backgrounds

Dreamers 1 (roommate, Sarah)

Mentor 2 (Uncle Matt)

Resources 2

 

Arts

Wayfare 3

 

Name  Description  Type  Dice  Reference 
Hopscotch
Incredible leaps up or forward, successes determine height or breadth  Wyrd  Stamina+Realm  C20, p. 228 
Quicksilver Speed, each success grants an extra action or doubles movement speed on next turn. Thrown objects treat successes as bonus dice on damage roll. Wyrd Stamina+Realm C20, p. 229
Portal Passage Create a door through any barrier up to 10 feet thick. (Actor/Fae determines who can open; Prop/Nature determines object it's in.) Wyrd Stamina+Realm C20, p. 230

 

Winter 1

Name  Description  Type  Dice  Reference 
Chill
Cool the subject down Wyrd  Stamina+Realm  C20, p. 230 

 

Realms

Actor 2

Fae 1

Prop 2

Scene 2

 

Birthrights/Frailty

 

Affinity: Scene

 

Serendipity: Always ends up in the right place at the right time. Can't get lost by normal means. If lost through magical means, can spent a point of Glamour to reorient on the correct path.

 

Talecraft: Can't botch Empathy or Performance rolls; gain an additional XP from adventures that yield a fantastical new tale or feats worthy of legend.

 

Frailty, Recklessness: Turning down a bet, dare, or call to adventure triggers Banality.

 

Antithesis

Denying an opportunity for adventure.

 

Glamour

 

Temporary: 4

Permanent: 4

 

Willpower

 

Temporary: 7

Permanent: 7 (8 for rolls, oathbound to the Stage)

 

Banality

 

Temporary: 0

Permanent: 3

 

Health

 

 

Damage  Real  Chimerical 
Bruised     
Hurt (-1)     
Injured (-1)     
Wounded (-2)     
Mauled (-2)     
Crippled (-5)     
Incapacitated     

 

 

Ravaging/Musing Threshold

Create hope

 

Merits/Flaws

 

Name  Description  Cost  Reference 
Language: Spanish
Speaks/reads/writes Spanish fluently.  +1  C20, p. 180 
Poetic Heart Roll WP to avoid gaining a point of temporary Banality per story. +2 C20, p. 186
Scholar of Trods (based on Scholar of Others) Knowledge of various realms, -2 difficulty on non-combat rolls related to that topic, +1 difficulty on non-trod related stuff. +2 C20, p. 184
Lifesaver Will only kill in the most extreme of circumstances. Can kill inhuman creatures to protect others. Will tend wounds of injured parties in my presence unless I succeed at a WP roll (diff 7). -3 C20, p. 182
Wyld Mind Difficulty concentrating. WP roll (diff 4) on extended action rolls. -2 C20, p. 182

 

 

 

Other Traits

 

Chimerical Items

 

Combat

 

Attack

 

Weapon/Attack  Formula Diff.  Dice Pool Damage  Range  Rate  Clip  Conceal 
Punch  Attack: Dex+Brawl, Damage: Str/B 3 2/B 
Kick  Attack: Dex+Brawl, Damage: Str+1/B  3 3/B 
Thrown Knife Attack: Dex + Athl, Damage: Str/L 6 6 2/L 10y - - P
Thrown Stone Attack: Dex + Athl, Damage: Str/B 5 6 2/B 10y - - varies
Thrown Stone, large Attack: Dex + Athl, Damage Str +3/B 5 6 5/B 10y - - N

 

 

Armor

 

Class: 

Rating: 

Penalty:

Description: 

 

Movement

 

Type  Formula  Yards/Turn  MPH
Walk  5
Jog  12+Dex  15  10 
Run  20+(Dex*3)  29  20
Other     x0.68

 

 

XP: 1

 

 

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